
Interdimensional Jet Ski Simulator 2026
Drive your Jet Ski through infinite procedurally-generated worlds, collecting upgrades and avoiding the evil stare of Gazorax The Unblinking.
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Master your Jet Ski's physics-based movement to navigate rivers, collect coins and upgrades, and rip open a portal before Gazorax overwhelms you. Unlock difficulty levels that transform the game with deadlier hazards and better rewards. Can you build the sickest Jet Ski of all possible dimensions and become the true Jet Ski lord or lady?
Most Realistic Interdimensional Jet Ski Simulator of 2026
The creators of this game have completed an extensive study of Jet Ski physics and mechanics. Now you can experience mind-bendingly realistic Jet Ski concepts in stunning first-person. What if a Jet Ski had a grappling hook? What if a Jet Ski had glider wings? What if a Jet Ski had a lamp. Experience the realism. Experience the dimensions. It's Interndimensional Jet Ski Simulator 2026.
Escape Before It's Too Late
If you're too slow, the evil Gazorax arrives to ruin your party. Charge your portal and escape! Upgrade your portal driver to experience harder, weirder, and more challenging dimensions.
Credits
- Created by Matt Fister | Freezebeam
- Surf Rock Sound Track by Matt Prindiville
- Special Thanks: Amy Gonzalez, Andrew Fister, Mark Cerritelli, Tiny Mass Games Peeps, Freezebeam Discord Pals
| Status | Released |
| Platforms | HTML5, Windows |
| Rating | Rated 5.0 out of 5 stars (4 total ratings) |
| Author | freezebeam |
| Genre | Simulation |
| Made with | Godot |
| Tags | 3D, extraction, Incremental, Procedural Generation, Roguelike, Roguelite |
| Average session | A few minutes |
| Languages | English |
| Inputs | Keyboard, Xbox controller |
| Accessibility | Configurable controls |
| AI Disclosure | AI Assisted, Code |
Download
Install instructions
Extract and run the .exe!
Development log
- Interdimensional Jet Ski Simulator 2026Mar 06, 2026






Comments
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Just beautiful...
❤️
The upgrade system was really fun!
The engine that accelerates with a button felt incredibly satisfying.
It was a bit difficult when the aircraft became so big in midair that it almost covered the whole screen.
I couldn’t quite master the grapple, but combining it with aerial control seems like it would feel really amazing, meow! (ฅ`・ω・´)っ
Thanks for playing Tsuneko. Always love your videos!
The radars seems useless and the magnet module seems like a worse quantum attractor. The radars could have a secondary effect of increasing the abundance of the things they search for to make them worth considering.
Yeah the radars need some tweaking, they are pretty useless. I had them visually point in the direction of the next upgrade/portal charge, but had to cut it for bugs near release. I'll add them to the list.
Great idea re: having them adjust spawn frequency.
This is neat, but it's a bit of an issue that progression to later sectors is RNG based. Also, max HP doesn't update until you take damage.
Thanks for trying it out! There should always be a level appropriate portal driver available in the shop if you're getting totally screwed by bad luck, but I'll check if it's bugging out. That max HP bug is annoying - will take a look!
Oh, I didn't see the shop.
It was a late addition in the dev process. I was getting frustrated with a string of bad luck too.
Haha, love the jet ski physics. great sliding action, and I love the way you can see obstacles ahead of you coming down the line. Here's me wiping out on my first play - so many boulders!
Nice - thanks for trying it out!
Check out the gameplay here: