Its fun, even if I'm very bad at it ^^;; but I didn't realize you aimed the wizard with your mouse until my friend told me! It would be nice to have a small tutorial.
Hello! The graphics are super effective and really well done!
I really enjoyed the style of combining walls for buildings, platforms, and attacks in clever ways.
At first, I thought bombs were the strongest since single shots couldn’t handle the increasing enemies. But then, in a run where no bombs appeared and lasers kept dropping, I actually managed to beat the boss for the first time!
I’m looking forward to more updates, meow~ (=^・ω・^=)
Really, really cool concept. I would say stronger tool tips and a bit more content and you have a real winner! Particularly indicating which pieces fit into each category for the artifacts would go a long way, but overall it's such a cool fusion of deckbuilding roguelite, tower defense, and physics based wave defense. Really neat!
First win, on my fourth attempt! On the third, the skull sniped my tower right as it was around 10 hp and last enemy standing, on the final night lol. I really couldn't come up with any harsh feedback! All I ever noticed was that knockback stops working fast, because enemies collide on each other, and there are oftentimes more bomb relics than bomb cards to choose. Looking forward to what's next!
Nice job! Yeah knockback is definitely weak against ground enemies. I want to add something where you can lift up some enemies or pull them out of the way.
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I'd like an option to turn off the scanlines please
I'll add one!
Its fun, even if I'm very bad at it ^^;; but I didn't realize you aimed the wizard with your mouse until my friend told me! It would be nice to have a small tutorial.
That's a great suggestion! Thanks for playing.
Thanks for checking it out!
Hello! The graphics are super effective and really well done!
I really enjoyed the style of combining walls for buildings, platforms, and attacks in clever ways.
At first, I thought bombs were the strongest since single shots couldn’t handle the increasing enemies. But then, in a run where no bombs appeared and lasers kept dropping, I actually managed to beat the boss for the first time!
I’m looking forward to more updates, meow~ (=^・ω・^=)
Thanks Tsuneko! Congratulations on breaking the curse! Your beam strategy was very strong. Thank you for playing the game.
More updates will be out soon!
P.S. I like your wizard outfit on the Youtube thumbnail.
Nyaa! Thank you too, it was a lot of fun!
And thanks for saying Tsuneko in the thumbnail is cute—Tsuneko is actually inspired by Fortuneteller Baba from Dragon Ball, meow~! (ΦωΦ)ニャン♪
Really, really cool concept. I would say stronger tool tips and a bit more content and you have a real winner! Particularly indicating which pieces fit into each category for the artifacts would go a long way, but overall it's such a cool fusion of deckbuilding roguelite, tower defense, and physics based wave defense. Really neat!
Thanks so much! That's great feedback. I'm planning on doing a little UI work soon so I can fit more text on the cards which hopefully will help.
That's really promising! However, the complexity is overwhelming. I would appreciate it if the elements were introduced gradually!
That's good to know! Thanks for playing.
This is so cool already!
Thanks so much! Hoping to get some updates out soon too!
First win, on my fourth attempt! On the third, the skull sniped my tower right as it was around 10 hp and last enemy standing, on the final night lol. I really couldn't come up with any harsh feedback! All I ever noticed was that knockback stops working fast, because enemies collide on each other, and there are oftentimes more bomb relics than bomb cards to choose.
Looking forward to what's next!
Nice job! Yeah knockback is definitely weak against ground enemies. I want to add something where you can lift up some enemies or pull them out of the way.
Check out some gameplay footage here!