
Towerbound
Build your wizard tower during the day and defend it at night in this coffee-break, tower building, tower defending roguelike.
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Learn architectural spells to build massive spires, powerful walls, and devious traps to defend yourself. Collect artifacts to create game-breaking builds. Can you shatter the curse of Skullgros, who chained you to your wizard tower?
Build Your Tower
During the day, design your perfect wizard tower by casting spells that place traps, archer windows, bomb throwers, and spires that blast enemies with magic. Take advantage of devious synergies, like igniting arrows with a brazier, slowing enemies with a freezing aura to bunch them up, then blast them with bombs. Make your magic-missiles into bombs! Make your bombs make more bombs!
Defend It!
At night waves of monsters will attack your tower. Hope you built a good tower, because Skullgros is relentless. Aim and target dangerous enemies and take them down to break the siege.
Credits
- Created by Matt Fister | Freezebeam
- Music by Matt Prindiville
- Some SFX from Samples for Inside & Outside the Dungeon by Anachronistic Fiefdom and one sample from Erang
- Special Thanks: Amy Gonzalez, Andrew Fister, Mark Cerritelli, Tiny Mass Games Peeps, Freezebeam Discord Pals
PS - Towerbound is set in the Pandemonium-verse. Check out Escape Wizard and Pandemonium Gems for some more games that share this world. Then you can learn the deep lore.
Towerbound was created in association with Tiny Mass Games, some devs in Massachusetts, who make tiny games and release them every quarter. Check out our other games.
| Status | In development |
| Platforms | HTML5, Windows |
| Rating | Rated 4.9 out of 5 stars (9 total ratings) |
| Author | freezebeam |
| Genre | Strategy |
| Made with | Aseprite, Godot, Audacity, Krita |
| Tags | Atmospheric, Deck Building, Fantasy, Godot, Pixel Art, Retro, Roguelike, Roguelite, Tower Defense |
| Average session | About a half-hour |
| Languages | English |
| Inputs | Keyboard, Mouse |
Download
Install instructions
Extract and run!
Development log
- Roadmap Update64 days ago
- Major Update - 1.2 Halloween Event - Out Now!70 days ago
- 1.1 Hotfix98 days ago
- 1.1 Out NowSep 14, 2025
- Launch Update & Streamer Kit AvailableSep 06, 2025






Comments
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I'd like an option to turn off the scanlines please
I'll add one!
Its fun, even if I'm very bad at it ^^;; but I didn't realize you aimed the wizard with your mouse until my friend told me! It would be nice to have a small tutorial.
That's a great suggestion! Thanks for playing.
Thanks for checking it out!
Hello! The graphics are super effective and really well done!
I really enjoyed the style of combining walls for buildings, platforms, and attacks in clever ways.
At first, I thought bombs were the strongest since single shots couldn’t handle the increasing enemies. But then, in a run where no bombs appeared and lasers kept dropping, I actually managed to beat the boss for the first time!
I’m looking forward to more updates, meow~ (=^・ω・^=)
Thanks Tsuneko! Congratulations on breaking the curse! Your beam strategy was very strong. Thank you for playing the game.
More updates will be out soon!
P.S. I like your wizard outfit on the Youtube thumbnail.
Nyaa! Thank you too, it was a lot of fun!
And thanks for saying Tsuneko in the thumbnail is cute—Tsuneko is actually inspired by Fortuneteller Baba from Dragon Ball, meow~! (ΦωΦ)ニャン♪
Really, really cool concept. I would say stronger tool tips and a bit more content and you have a real winner! Particularly indicating which pieces fit into each category for the artifacts would go a long way, but overall it's such a cool fusion of deckbuilding roguelite, tower defense, and physics based wave defense. Really neat!
Thanks so much! That's great feedback. I'm planning on doing a little UI work soon so I can fit more text on the cards which hopefully will help.
That's really promising! However, the complexity is overwhelming. I would appreciate it if the elements were introduced gradually!
That's good to know! Thanks for playing.
This is so cool already!
Thanks so much! Hoping to get some updates out soon too!
First win, on my fourth attempt! On the third, the skull sniped my tower right as it was around 10 hp and last enemy standing, on the final night lol. I really couldn't come up with any harsh feedback! All I ever noticed was that knockback stops working fast, because enemies collide on each other, and there are oftentimes more bomb relics than bomb cards to choose.
Looking forward to what's next!
Nice job! Yeah knockback is definitely weak against ground enemies. I want to add something where you can lift up some enemies or pull them out of the way.
Check out some gameplay footage here!